Purpose
Help people understand how psychological principles are exploited in real-world social engineering. The tool translates academic findings into approachable prompts and actions so users can recognise and resist manipulation tactics.
About this project
This Social Engineering Awareness Tool (SEAT) is a gamified educational web app created by Isabel B, a Cyberpsychology graduate from Bournemouth University. It bridges psychology and cybersecurity so people can recognise manipulation faster, rehearse safer responses, and feel confident verifying anything that feels off.
Help people understand how psychological principles are exploited in real-world social engineering. The tool translates academic findings into approachable prompts and actions so users can recognise and resist manipulation tactics.
Content is grounded in cyberpsychology, persuasion research, and behavioural security studies.
Scores and recommendations are guidance only. Always follow your organisation's incident-response protocols and report suspicious activity via official channels before taking action.